You can look for the update to go live starting June 30 for Xbox One, PS4 and PC. They have the super-shotgun but it would also be cool if the original shotgun design and the BFG 9000 also made the cut. It would be pretty cool if they did add those old classics in there.
Doom 2016 snapmap credit software#
Some gamers are hoping that id Software will also add the old-school weapons as well in a future update.
The weapons will be centered in your screen as if you were playing an FPS from 1993. Oh yeah, and they added a feature where you can choose to use the old-school viewmodel of the weapons just like in DOOM 1 and DOOM 2. There's also a new property feature to allow SnapMap to auto-manage hand-placed AI, and there's a new algorithm to help players search through user-created maps. That's going to be interesting to see in action.Ī new auto-rollback feature has also been added for maps, enabling map creators to rollback to previous creations if the map they're working on becomes corrupted. They've added sky and window props for map creators to utilize, which should mean being able to create some rather interesting lab scenarios or containment rooms with windows. Although Snapmap is a bit limited in scope, with limitation comes innovation. In Snapmap, you can create MP maps to slaughter your friends in by choosing from pre made rooms that snap together easily and logically. A fitting title for what is a very simple but effective map editor. This is really cool because now it means you can create some rather complex map puzzles using SnapMap. The final mode of play in DOOM is called Snapmap. The map creation utility has undergone some much-needed upgrades, including the ability to enable or disable shootable switches. The most exciting part of the update in my opinion is the one for the DOOM SnapMap. They also fixed a number of issues in the multiplayer, including matchmaking improvements, weapon balances and cosmetic updates.